International Conference on Pervasive Games

October 27, 2014 | Rome, Italy

Welcome to:

International Conference on Pervasive Games

October 27th  2014, Rome, Italy

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like hospitals and rehabilitation centers, shopping malls, conferences, museums and other non-traditional game venues. The increasing deployments of Internet of Thing (IoT) technologies are opening up new avenues of research and deployment opportunities towards that future of pervasive games design. Game designers need to understand how to use the world as a game space-and both the challenges and advantages of doing so.

This workshop shows how to change the face of play by designing for: who plays, when and where they play and what that play means to all involved. It will tackle key aspects of pervasive games that concern game designers and stakeholders: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of this genre as well as its several application areas.

Pervasive Games workshop activities will cover everything from theory and design to history and marketing. This "Gamified " day will engage participants in a progressive, innovative, and exciting workshop of pervasive games development. The participants will learn & experience the key building blocks needed to design Pervasive games for various sectors, such as Health-Wellbeing, AAL, Smart Cities, Smart Societies, Education, Culture, Heritage, Arts & Crafts, Tourism and more.

Highlights:

  • ATTENTION PLEASE: the Venue is changed! Please check here;
  • The event is endorsed by the European Alliance for Innovation, a leading community-based organization devoted to the advancement of innovation in the field of ICT and will be co-located with the IOT360 Summit;
  • Participation in this event will give attendees the unique opportunity to be exposed to all technical scientific aspects of IoT related topic areas at co-located conferences, as well as be able to have full access to the IoT market place and business aspects in practice at the IOT 360 Summit.
  • All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries. Best papers will be invited to publish also in the EAI Endorsed Transactions on Serious Games.